Sunday, February 24, 2013

(Year 100.pn) Information about The Realm.

(first a bit of background about what we, intend for this blog here.   We are playing a miniatures wargame called "Pike and Shotte" produced by Warlord Games, it is originally intended for use with a historical time period but we have invented our own unique Fantasy world to play in.  We intend for a very heavy political level of roleplaying, with the actual wargame taking place at appropriate times. All that being said, the information below is going to detail what it is exactly that our world is and why we would want the things that you will see in future posts, which will be a basic transcript of our nations actions that year, which will be approximately once a week)  

- The World is known by several names, all unique to each kingdom, though for sake of general speech it is referred to simply as "The Realm"

- The Continent of which we are concerned with is a type of Faux Europe known as Jaradia. Which has several regions in it they are.
} Mosken Lees,  a region of sulfur gases, rocky crags and pits of oil, it is a dangerous and hostile place, but important to burgeoning nations for its rich deposits of rare metal, oil, and noble gases.

} The Froz, a frozen wasteland, filled with caves and mountains, riddled with trenches and frozen lakes, and inhabited by the mythical "Wyrms"  a single massive creature, the last of its kind whispered about by adventurers the world over but almost never seen on the surface.

} Golden Brush, a place of forests and gentle hills, it covers most of Jaradia.  It is such named for its permenant foliage color of golden yellow.

} Sun Tears, though the sun tears float above the lands all across the world, there is a single region in the center of Jaradia that they congregate. a Sun Tear is an island covered in crystalline gems emitting with mystic energies, that has a chunk of the ground with it forming a floating island. These islands are used as mines for the crystals that they contain.

}The Nexus, a structure with an unknown history that has always been used as a neutral place for government affairs. It is considered sacred by all, even the bandits of the world regard it and will not attack anyone near it's grounds.

The world has one sun and three moons; there day is around the time of 6 our days, three in light, three in darkness. The three moons obviously leads brighter nights making stealth a harder tactic. Most mornings open with a fog but it quickly disappears before mid morning. Clear weather and rain are equally common.
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There are a variety of nations and kingdoms on Jaradia and the Realm in general, the three major ones and the ones that we will be playing as are...

Aaron Reynolds:  The Orephia Allegiance,  a conglomerate of three nations, the Papolia Bloc, a communist party, involved in industrial advances, the Free Circa Peoples, an  anarchistic region of nobles and lords, which is in a constant state of strife, and the Liberius Wing, the democratic section of the allegiance.  The Allegiance works with a central parliamentary system, with officials elected based on their regions impact on surrounding kingdoms and their benefit to the Allegiance  The Parliamentary Council makes decisions for the whole Allegiance.

JD Hedgecock:  The Guilletton, a mercantile nation that spans the sprawling fields of  the "Golden Brush" . they over see most all trade pacts made between nations and as well handle all the buying and selling of all trade goods for there region. This nation being one of mercantile power the ruling power goes to the family whom controls the most trade routes, markets. and shops. The current family being the Galltone.

Owen Ligon: The Nomadic Tribes of Windchill Shire (often referred to as "The Nomadic Tribes") a nation which has no actual cities, it's tribes move constantly based off of season and environment. It lacks a strong national level government but of it's government happens at a tribal level. It's people and their religion are highly connected with the environment. 
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