Tuesday, February 26, 2013

(Year 100.pn.) The Orpheia Allegiance National Summary

A forward Scout Pikeman looks across the fields of the Sun Tears




The Orpheia Allegiance. 
A Conglomeration of three different nations, the Papolia Bloc, Libertus Wing, and Free Circa Peoples. All united under a single parliamentary council which supposedly makes decisions for the good of all three nations within the Allegiances' borders. The Allegiance is rife with political rivalries and internal strife, but still a symbol of great power, due in most part to the vast amount of people and industrialization that take place there.

The Papolia Bloc is a nation that adheres to a loose communist creed and it is heavily concerned with the creation of new technology such as new gunpowder formulas and better armors. It has little interest in the more agrarian concerns of most nations as it relies on the other two members of the allegiance to supply grain, and beef in order to feed its quickly growing populace.  It has its own council of elected officials which are drawn from business owners and other prominent members of Bloc society.  The Bloc Communists Committee or "B.C.C" controls internal concerns for the bloc, such as negotiating relations with the two other nations in the allegiance and electing members for parliamentary council. They also have the ability to raise their own levy of troops separate from that of the Parliament's Army. However the Bloc's food dependence on the Wing and the Circa keep it fairly hesitant to start anything with its sister nations.

The Libertus Wing, is a democratic republic that works primarily on maritime pursuits. They provide virtually all the naval power for the Allegiance navy, and bring in much of the fish and other oceanic resources to the allegiance.  The main political opponent of the Wing is the Bloc, however the Bloc relies on the Wing for food and the Wing relies on the bloc for advanced ship building materials and navigation equipment, so both need one another, limiting the amount that each interferes with one another.  The Wing uses direct democracy, to count every vote from every region in the nation and then use the results to elect a single individual who carries the almost spiritual title of "Libertus" which is viewed as a demi-god figure of justice and supremacy. The Libertus has the ability to command basically anything that they want of the entire nation, and is responsible for the well being of everyone who lives there.  The Libertus always attends any important state event, be it the National Carnival at the Nexus,  or parliamentary meetings.  The Libertus holds their position for exactly 5 years and 5 days until the next Libertus is elected.   Libertus Wing Armies typically add hints of light blue or cyan to their uniforms to pay homage to their Libertus.  This is also visible in traders, and explorers.


The Free Circa Peoples is an anarchistic region of nobles, lords and upstart bandit kings. It's peoples are hardy and mainly agricultural. Typically the land is controlled by the most powerful noble/lord/king  who happens to have conquered it at that point in time. Fortunately perhaps this means that the rotation of rules is typically cycled out every view years, perhaps giving a broader spectrum of representation of people in the "nation".  It's traders mainly send out grain, ore, and beef to the wing and bloc nations. An army drawn from the Circa might be drawn from any number of sources so its impossible to tell what it is that you might be getting when the levies are drawn from Circa.


The Parliamentary Council elects members of each of the different nations within it. Based on the merit of their country in terms of their benefit to the allegiance as a whole and the need of the people within that region concerning invasion, drought, disaster to be represented.  Typically their are 33 seats in parliament the exact proportion of representatives from each nation in the allegiance differs as stated prior. The Parliament is based in Ophei giving it a central location from which to act on its dominion. It is able to collect a national tax, summon its own Parliamentary Army from each of the three nations, declare war, and many other powers.  The Parliament meets typically 4 times a year to discuss a variety of things concerning the nations,  though they have been known to meet more when the allegiance is threatened.


Political Map of the Allegiance 



Current Time

Currently the Bloc is in power in the Parliamentary Council, with 20 seats to  the Libertus's 8  and the Circa's 5.  This overwhelming heaping of power in the parliament is due to the Bloc's sizable mercantile gains after conquering a rich nearby city state with it's personal army and bringing great wealth to the region.

The Circa is being torn open by internal strife between Lord Banner and  Sir Desmon Highridge's  personal estates.  A minor civil war already claiming close to 40 lives.

The Wing has just elected Susanna Jerhico as the new Libertus, a beautiful woman in her early 20's it is hoped she might, through marriage bring new nations into the Allegiance's fold.

Sebastian Pella  has been named as the Arch Castellan of Parliament, placing him in control of the National Army.

Adam Sunner is the current head of the B.C.C.  giving him power over internal affairs in the Communist nation. He is a powerfully charismatic man in his mid forties, and it is thought that he has strong ambitions of conquest  and a longing for war, as evidenced by his conquest of the Eastern Traders Confederation, a city state of some small renown to the north of the Allegiance territories. 


Sunday, February 24, 2013

(Year 100.pn) Information about The Realm.

(first a bit of background about what we, intend for this blog here.   We are playing a miniatures wargame called "Pike and Shotte" produced by Warlord Games, it is originally intended for use with a historical time period but we have invented our own unique Fantasy world to play in.  We intend for a very heavy political level of roleplaying, with the actual wargame taking place at appropriate times. All that being said, the information below is going to detail what it is exactly that our world is and why we would want the things that you will see in future posts, which will be a basic transcript of our nations actions that year, which will be approximately once a week)  

- The World is known by several names, all unique to each kingdom, though for sake of general speech it is referred to simply as "The Realm"

- The Continent of which we are concerned with is a type of Faux Europe known as Jaradia. Which has several regions in it they are.
} Mosken Lees,  a region of sulfur gases, rocky crags and pits of oil, it is a dangerous and hostile place, but important to burgeoning nations for its rich deposits of rare metal, oil, and noble gases.

} The Froz, a frozen wasteland, filled with caves and mountains, riddled with trenches and frozen lakes, and inhabited by the mythical "Wyrms"  a single massive creature, the last of its kind whispered about by adventurers the world over but almost never seen on the surface.

} Golden Brush, a place of forests and gentle hills, it covers most of Jaradia.  It is such named for its permenant foliage color of golden yellow.

} Sun Tears, though the sun tears float above the lands all across the world, there is a single region in the center of Jaradia that they congregate. a Sun Tear is an island covered in crystalline gems emitting with mystic energies, that has a chunk of the ground with it forming a floating island. These islands are used as mines for the crystals that they contain.

}The Nexus, a structure with an unknown history that has always been used as a neutral place for government affairs. It is considered sacred by all, even the bandits of the world regard it and will not attack anyone near it's grounds.

The world has one sun and three moons; there day is around the time of 6 our days, three in light, three in darkness. The three moons obviously leads brighter nights making stealth a harder tactic. Most mornings open with a fog but it quickly disappears before mid morning. Clear weather and rain are equally common.
=====================================================================

There are a variety of nations and kingdoms on Jaradia and the Realm in general, the three major ones and the ones that we will be playing as are...

Aaron Reynolds:  The Orephia Allegiance,  a conglomerate of three nations, the Papolia Bloc, a communist party, involved in industrial advances, the Free Circa Peoples, an  anarchistic region of nobles and lords, which is in a constant state of strife, and the Liberius Wing, the democratic section of the allegiance.  The Allegiance works with a central parliamentary system, with officials elected based on their regions impact on surrounding kingdoms and their benefit to the Allegiance  The Parliamentary Council makes decisions for the whole Allegiance.

JD Hedgecock:  The Guilletton, a mercantile nation that spans the sprawling fields of  the "Golden Brush" . they over see most all trade pacts made between nations and as well handle all the buying and selling of all trade goods for there region. This nation being one of mercantile power the ruling power goes to the family whom controls the most trade routes, markets. and shops. The current family being the Galltone.

Owen Ligon: The Nomadic Tribes of Windchill Shire (often referred to as "The Nomadic Tribes") a nation which has no actual cities, it's tribes move constantly based off of season and environment. It lacks a strong national level government but of it's government happens at a tribal level. It's people and their religion are highly connected with the environment. 
========================================================================